VonRenan Fontes
Every major region in Breath of the Wild has a set of shrines for Link to complete, but Central Hyrule has some of the most dangerous in the game.
Nintendo has fundamentally changed the howThe Legend of Zeldaworked withbreath of the wild. recall to the originalLegend of ZeldaAnNES,breath of the wildprioritizes freedom at all costs — even removing franchise staples in the process. Dungeons as they once were are completely replaced by Divine Beasts and mini-dungeons are now split between 120 shrines.
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Every major region inbreath of the wildhas a number of shrines for Link to complete, but Central Hyrule has some of the most dangerous in the game. Connected to Hyrule Castle itself,OTW's Central Hyrule is full of Guardians who will plant Link on sight. Just getting to the shrines can be a challenge in itself, let alone solving them.
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Fall Dah: A little test of strength
The Dah Kaso Shrine is located under the Digdogg Suspension Bridge in southwest Central Hyrule. Central Hyrule has several shrines dedicated to Trials of Strength - encounters that pit Link against a single Guardian Scout. The Dah-Kaso Shrine is a small test of strength against a Guardian Scout II equipped with a Guardian Spear.
The Minor variant is the easiest showdown, so don't worry before you head out. As long as Link has some basic weapons, a Guardian Scout II shouldn't be a problem. Once defeated, grab the Ancient Core in the treasure chest and get the Spirit Orb from the Monk.
Camp Ya'tak: Showdown
The Kaam Ya'tak Shrine is located southwest of Central Hyrule Tower. The Kaam Ya'tak Shrine Puzzle is a test of power and one of the most involved shrines in the game. Unlike most shrines, which focus on a single rune, Link uses most of his gear to progress in Trials of Power.
- Use Magnesis to pull the metal ball holding the boulder back into the door.
- Use Stasis on the metal balls in the hallway to stop them.
- Kill the 2 Guardian Scouts around the corner.
- Burn the leaves by shooting an arrow at the lamp's rope.
A boulder falls from a platform, breaking open a new pair of doors. Follow the path until you reach two Guardian Scouts and kill them both. Keep following the path and use Stasis on the seesaw in front of you to allow Link to cross it. Use the motion control pad in front to smash a hammer into another boulder. Break both boxes, then drop them into the hole in front of you to crash into another door.
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- Follow the path until you reach a seesaw and apply Stasis to it.
- Light an arrow with the torch in front and shoot the leaves.
- Use Stasis on the seesaw.
- Step on the switch just as the boulder is falling and shoot it onto the seesaw.
Go through the double doors and step on the switch to unlock the gate. Use Stasis on the boulder and attack it as many times as you can. The boulder opens another double door with a crystal. Step onto the platform in front of it, hit the crystal and Link will be thrown towards the monk.
Katah Chuki: A little test of strength
The Katah Chuki Shrine is just southwest of Hyrule Castle - the last dungeon in the game. Despite its closeness to finality, the Katah Chuki Shrine is only a minor test of strength. Link must fight another Guardian Scout II wielding a Guardian Spear. You shouldn't bother taking them down, but if you're having trouble, make sure you're using the arena to your advantage. Once defeated, grab the Royal Halberd in the chest and claim the Spirit Orb.
Namika Ozz: A humble test of strength
The Namika Ozz Shrine is located in Crenel Hills in northeast Central Hyrule. In Central Hyrule's only modest showdown, Link must battle a Guardian Scout III armed with two weapons: a Guardian Spear+ and an Ancient Battle Axe+. Both weapons deal decent damage, so make sure to keep your distance.
Here Flurry Rush helps accordingly. A few well-timed dodges should give Link ample opportunity to deal some serious damage. However, since you're fighting a Guardian Scout III, you'll want to bring some extra-tough weapons with you.
Noya Neha: A little strength test
Northwest of Namika Ozz Shrine, Noya Neha Shrine is the last small showdown in central Hyrule. Link must fight a Guardian Scout II equipped with a standard Guardian battleaxe. With significantly less health than a Guardian Scout III, it should go down quickly. Take the Knight's Shield in the chest and take the Spirit Orb from the Monk.
Rota Ooh: Passing Of The Gates
The Rota-Ooh Shrine is located just off the Outskirt Stable in southwest Central Hyrule. Shoot the crystal switch to flip the room forward. Pick up the ball and put it back, then run all the way to the left to find a chest with a small key inside. Shoot the crystal switch and unlock the door.
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Now throw the ball into the balcony on the right. Shoot the switch again, step onto the platform, get shot into the air, and then shoot the crystal switch after triggering bullet time. Link lands on top of the room and can turn right into the monk's room.
Saas Ko'sah: A great test of strength
Located just north of Hyrule Castle, Saas Ko'sah Shrine is arguably the most difficult shrine in Central Hyrule. Saas Ko'sah's Shrine Puzzle is a grand test of strength that pits Link against a Shrine Guardian IV wielding three powerful weapons: the Ancient Battleaxe++, the Guardian Spear++, and a Guardian Sword++.
Flurry Rush and Parrying become extremely useful skills here, so it helps to master both mechanics beforehand. Bring plenty of healing items, your strongest weapons, and equip Link with his toughest armor. Fighting a Shrine Guardian IV unprepared or too early in the game is a recipe for disaster.
The Wahgo Katta Shrine is located in southeast Central Hyrule, right next to the Riverside Stable. Metal Connections is a Magnesis-related shrine where Link creates a climbing wall with magnet boxes. First, take the three metal crates and build a tower directly opposite where the monk is stationed.
Use Magnesis on the magnetic bridge up here and bring it down. You now need to build a tower far enough from the monk shrine to drop the magnetic bridge between the monk and the towers. Once that's done, Link can climb up and run across to claim the Ghost Orb.
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FAQs
What happens when you clear all 120 shrines? ›
You get a new side quest, which sends you off to the Forgotten Temple.
How many shrines are there in Central Hyrule? ›There are a total of 8 Central Hyrule Shrines. See the list below for walkthroughs on how to find, access, and complete the shrines.
What are the 42 shrine quests? ›- The Skull's Eye.
- Into the Vortex.
- Trial of the Labyrinth.
- The Spring of Power.
- The Gut Check Challenge.
- A Brother's Roast.
- A Landscape of a Stable.
- The Perfect Drink.
The Trial of the Labyrinth is one of the most difficult shrine quests in the game simply due to its powerful enemies and maze structure. In the far north-east corner of Hyrule lies Lomei Labyrinth Island, which players can reach by paragliding from the cliffs of the Akkala Ancient Tech Lab.
Do shrine chests refill? ›Shrine enemies will respawn (including "Test of Strength" guardians), but shrine chests will not.
How many shrines before Ganon? ›There are 120 shrines in Breath of the Wild, and by no means do you need to complete them all before fighting Calamity Ganon. We did, though.
Does the Master Sword break? ›The Master Sword breaks, but it doesn't break like any other weapon in Breath of the Wild. Instead, its power drains. After several minutes, you can use it again. If you're looking for the Master Sword, check out our guide.
Are there more than 120 shrines? ›Shrine location maps for Zelda: Breath of the Wild
There are many Shrines throughout the game (120, to be exact) with every region containing a handful each.
Like anything else in Breath of the Wild, you can tackle the divine beasts at your leisure, visiting them in any order you want at any time you want. If you want to finish all 120 shrines and get the Master Sword before cleansing a single divine beast, nobody is stopping you.
Are shrine rewards permanent? ›In three categories with nine options total, shrines let you gain one upgrade per shrine permanently for a run, until you fail without completing the level. If you choose wisely, it can greatly make a difference to your chances of outliving your opponents.
Do you have to do all the shrines to get the master cycle? ›
The base game does not have to be finished in order to start the DLC quest, but the four Divine Beasts in Breath of the Wild need to be completed. To get the Master Cycle Zero in BOTW, you must finish the entire Champions' Ballad DLC.